TARGET=shooting_game
INCLUDE=-I../../include/ -I/System/Library/Frameworks/OpenGL.framework/Versions/Current/Headers/
#LIB=-L../../lib -L/usr/lib -L/usr/local/lib -lgamelib -lode -ldrawstuff -lGLU -lglut -lGL
LIB=-L../../lib -L/usr/lib -L/usr/local/lib -lgamelib -lode -ldrawstuff -lglut -lGLU -lGL
#DEFINE=-DdDOUBLE
#DEFINE=-DdSINGLE
SOURCES=main.c shooting_game.c
HEADERS=shooting_game.h gamelib.h map.h self_agent.h enemy_agent.h
OBJECTS = $(SOURCES:.c=.o) 
CC=gcc -g -lc++
CXX=gcc -g -lc++
$(TARGET): $(OBJECTS)
	 $(CXX) $(INCLUDE) $(LIB) $(DEFINE) -o $@ $(OBJECTS)

.c.o:
	$(CC) $(INCLUDE) $(DEFINE) -c $<

install: $(TARGET)
	cp $(TARGET) ../../bin; cp -r textures ../../bin
clean:
	rm -f *.o *~ $(TARGET)
